This project is a Unity-based virtual exhibition, and I participated by assisting with sound production and C# scripting within the Unity environment.
The background music was created by editing several hours of K-pop tracks and training them through an AI model called CAW (Catch-A-Wave), resulting in entirely new musical outputs.
During development, Zack from DADABOTS supported us in resolving various bugs and errors encountered while running the code.
The project was supported by the CalArts Dean’s Reserve Fund and the CalArts Diversity Grant.