Blue Archive X The First Descendant

퍼스트 디센던트: 블루 아카이브 DLC 사운드 기획 #블루아카이브  #퍼스트디센던트  #DLC  #SF  #세계관충돌  #서브컬쳐  #넥슨  #게임사운드기획 이병규 | 사운드 디자이너 Phone: 010 9767 8647 Email: listen@byungkyulee.info 1. 개요 “퍼스트 디센던트 세계와 블루 아카이브 세계의 독특한 만남” 컨셉 차원의 균열로 퍼스트 디센던트 세계와 블루 아카이브의 학원도시 키보토스가 연결됩니다. 블루 아카이브 캐릭터들은 자신만의 독특한 개성과 능력으로 이 새로운 […]

ATTR (Play)

Apocalypse At The Rainforest Cafe Sound Design  |  2022 Opening sequence for Act I: when night falls, the secret lives of the workers and animatronic animals of the Rainforest Cafe are exposed! QLab Walkthrough written and directed by Magdalene Taylorperformed @CalArts @Hollywood Fringe

Brain Matter Radio (Play)

Brain Matter Radio Sound Design  |  2023 Schizophrenia, voices floating around inside Riley’s head – recreated using SPAT5 in MaxMSP QLab Walkthrough written and directed by Magdalene Taylorperformed @CalArts

Fishbowl Sonata (Play)

Fishbowl Sonata Sound Design  |  2023 Sound Description QLab Walkthrough written and directed by Skylar Shenperformed @CalArts @Hollywood Fringe

Sunken (Play)

No Room in the Green Room Award Sunken Sound Design  |  2024 The past traumatic memory whirls back and strikes Rheuben, like Tsunami. QLab Walkthrough written and directed by Skylar Shenperformed @CalArts @Hollywood Fringe

UE5 MetaSounds

UE5 MetaSounds: From Sound Synthesis to Implementation

MOTION INTERFACE

https://www.youtu.be/HpQbrbQwZWQ?feature=share Opto-Interrupter Unlike previous versions, Anthesizer IV does not utilize piezo microphones as sensors. Instead, it uses opto-interrupters. An opto-interrupter works by detecting interruptions in a light beam between an emitter and a detector, which occurs when an ant passes through and blocks the light. Four Nests, One Outworld Photography by Abraham There are four […]

COMPLEX BEHAVIOR INTO ALGORITHM

Decoding Complex Behaviors Before we head over to the algorithm, we need to talk about the ants first. The behavior of an ant community resembles the organization of neurons into a functioning brain, Hölldobler said. “Each neuron is relatively dumb, but if you take billions of neurons, they interact in a way that we have […]

World’s Resonance

World’s Resonance Sound Designer, Composer | P1 Ignite Game Jam SFX [Beetle Bongo] Note + Texture of “Beetle Bongo” Texture part of “Beetle Bongo” Equip/Unequip part of “Beetle Bongo” ● Mixed ‘reversed’ notes as variations for interesting texture. ● Used water drip/splash sounds to give it a more organic feel. [Termite Flute] Note + Texture of “Termite […]

Sons of the Forest

Sons of the Forest Sound Designer, Voice Actor | Sound Replacement Cooking Placing Pot on Fire Closing Pot & Start Cooking Making Arrows Gear UI – Turning On Arrow – Making Sequence Swinging Guitar Guitar – Whoosh & Hit 1 Guitar – Whoosh & Hit 2 Guitar – Whoosh & Hit 3 ● For the […]

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